About Me

My photo
Seattle, Washington, United States
I'm an old time roleplayer who became a soldier who became a veteran who became a developer who became a dba who became a manager who never gave up his dream of a better world. Even if I have to create it myself.

Saturday, August 10, 2013

Clockhouse, Level 2

I decided to try and draw a map using Adobe Illustrator. I'm trying to improve my technical skills with that application.

This is the upper level of a house for an adventure I am working on.

Click to Enlarge
I tried to make it feel a bit hand-drawing, and it is still in-progress of course. It will be a long time (if ever) before I can make awesomely-rendered photoshop maps so this seems like a more reasonable goal for me.

Besides, I don't want map-making to take so much time that I can't work on the actual adventure!

Wednesday, August 7, 2013

The Manor: A Diagram

I recently received my copy of Manor #4 and they just keep getting better.

Rather than some sort of boring review (just go buy it already), I decided to make a little diagram to show the history of the Manor. It's a timeline - with, um, the things I thought of first for each issue.

And some line graphs because, well, line graphs are cool.... ish?


Click to Enlarge

Sunday, August 4, 2013

Supernatural Geometry

When is a 10' hut not a 10' hut?

When it measures 30' on the inside.

photo credit: B Rosen via photopin cc

Supernatural Geometry is a fairly common tool used in both fantasy and science fiction - from the Witch's Hut in Pixar's Brave, to the concept of Hyperspace in many space flicks. Few things are as undeniably unreal as the defiance of that which we most natively interpret - length, width, height, and time.


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