About Me

My Photo
Denver, Colorado, United States
I'm an old time roleplayer who became a veteran of the United States Army who became a developer who became a dba who became a manager who never gave up his dream of a better world. Even if I have to create it myself.

Saturday, June 1, 2013

Our New Familiar



Meet Gidget.


She is a level 1 familiar that grants a +2 bonus on adorable checks. Good thing we multiclassed so we could pick her up.

I've been vacationing and working too hard (though not usually at the same time)... more posts are yet to come!

Sunday, May 19, 2013

Castles of Burgundy

I've now played a few games of Castles of Burgundy, some 2-player and some 4-player. Here's what came of it.

Goes good with red wine and a baguette

This is clearly a eurogame (if the big blue Ravensburger logo didn't give it away). As such, there are a few little wooden pieces and lots of worker-placement activities. Overall, players felt that the game was on the higher end of complicated, but once learned, it could be played without many rules lookups - some RPGs could learn from that.

OK, most RPGs.

Sunday, May 12, 2013

Nature's Miracle

Nature's Miracle is a magic item designed for Monstrarium, but easily convertable for other systems. Just assume +1s is a +1 in OSR-type games, and +1d is a +4 bonus. That will be close enough.

This weapon was created by an unusual blacksmith, in an adventure I'm working on.

It is a well made axe, with its grip bound in rabbit fur. It smells faintly of urine, and when it damages enemies, they smell like urine, too, for 1d4 hours. This makes them a lot easier to track for characters with any form of scent-based tracking (+1d).

Damage dP; +1s vs Undead; −2s vs Beasts.

photo credit: Carly & Art via photopin cc

Saturday, May 11, 2013

New Dice!

I got new dice!
d7, d14, d16, d18, d22
Of course, I couldn't just get one of each.

d7, d14, d14, d14, d14, d14...
These dice are from the Kickstarter I talked about back in August 2012. So yea, it took a while to get them, but I wasn't surprised by that. Happy to have them now!

One of the first things I noticed about playing with these dice is how easy it is to get confused about which die I'm picking up. It's easy to confuse a d12 with a d14 without a second glance; likewise, d18 and d22 are easy to confuse with a d20.

The d16, which previously existed (though I didn't have them in these numbers), is very easy to tell apart.

The d7 is just crazy and looks like a misprinted die, but I have to say it works real well. I need to come up with some excuse to use it. Maybe it can work with my Mini Manor to cause terror in players, since it just feels so wrong.

Sunday, May 5, 2013

Risk: Godstorm

Me & Anonymous engaged in a pickup game of Risk: Godstorm this weekend.


It's way better than Risk 2210. Godstorm feels like a lot more solid thought went into it - but it is still total Ameritrash gaming. You know, the sort of game where the board gets smothered with plastic pieces and careful thought gets you almost nowhere because of huge luck swings.

Not that it's a bad thing to have games like that! It simply lies in opposition to Eurogames, which generally have only a small amount of luck and careful planning is well-rewarded.

The game supports 2-5 players and we suspect it would be a fair bit more fun with at least 3 players, to spread out the nasty effects a little.


Related Posts Plugin for WordPress, Blogger...