About Me

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Denver, Colorado, United States
I'm an old time roleplayer who became a soldier who became a veteran who became a developer who became a dba who became a manager who never gave up his dream of a better world. Even if I have to create it myself.

Monday, January 19, 2015

Star Wars: Space Combat House Rules, and a new Scroller

Within the context of ship-to-ship combat, I want to make the piloting skills more interesting and useful in Star Wars: Edge of the Empire (Age of Rebellion, Force and Destiny, et al); right now I view them as only useful in asteroid fields or such, and while that’s cool, I want to see them used more in combat. Abstraction is great for this game, but I want the pilot to have a skill-based effect on dogfighting.

Additionally, I want to slightly alter how a ship’s Handling and Speed affected ship combat. Flying a more maneuverable ship should be advantageous.  However, I do not want to over-complicate things, I want to keep combat resolution fast, and I want to keep the baseline design spirit for the game as much as possible.

So, I have sought the smallest set of changes possible for these and other minor design goals, like getting rid of speed prerequisites.  Here's the new rules for Gain the Advantage, Evasive Maneuvers, and Stay on Target.

Before that, though, here's my new video star wars scroller for the next adventure, which I once again made with Adobe After Effects.

Star Wars: Rogue from Mr. Blue on Vimeo.

Tuesday, September 30, 2014

The Secret of Gand

In the last adventure, I made a static image of a Star Wars crawler (see above). Of course, one of my players who shall remain Anonymous decided to criticize me for not making it animated.

Challenge Accepted.

Here's the crawler for my next Edge of the Empire / Age of Rebellion adventure, called "The Secret of Gand".

Star Wars: The Secret of Gand from Mr. Blue on Vimeo.

Yea, I realize that I misspelled one word, but I didn't feel like redoing the render and upload. Let's see who can find it first.

I did this video with a combination of Adobe Illustrator and Adobe After Effects. Obviously I stole the GHTROC-720 (I have no idea the original source, despite trying to google for it), and anyone that didn't grow up in a barn knows that I stole the audio. Hopefully Disney will overlook it.

Sunday, September 21, 2014

Phantom Interlude

I only had 3 players this weekend, so I created a side quest for them.  Since this is Star Wars: Edge of the Empire, I went ahead and made a crawler image in Adobe Illustrator.

Of course I had at least one person ask why I didn't animate it.  Sigh.  MAYBE NEXT TIME I WILL DAMMIT.

Friday, September 5, 2014

Example of One-Check combat resolution

In between sessions, our group was having so much fun that we ended up continuing the adventure by email. Most of this was discourse, minor actions, exploration, etc. But then the party got to a big battle scene. Star Wars: Edge of the Empire has a mechanic for one-check combat resolution, so I decided to use this mechanic and carry the story forward.

Spoiler Alert: This is a scene from Beyond the Rim (with some of my own modifications), so if you haven't played that yet and are likely to be a player, you might want to skip this post.

Monday, August 18, 2014

Star Wars Silhouette Guide

We recently played Star Wars: Edge of the Empire for the first time. It was great fun, and the system has a lot of potential for future play.

I've seen some confusion about silhouettes from some folks. In SW: EotE, the silhouette is the abstracted size of the object/creature in question. It ranges from zero to ten. There is no separate scale for starships versus people; this is an exponential scale.

Here's a brief description of each silhouette, along with some examples.

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