tag:blogger.com,1999:blog-8014481393965775474.post8233580990458723953..comments2023-11-05T01:03:08.061-06:00Comments on The Cobalt Kobold: Awesome Historic Rule: DamageMr. Bluehttp://www.blogger.com/profile/07027893907355004146noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8014481393965775474.post-90713553396647903852012-03-08T07:31:46.021-07:002012-03-08T07:31:46.021-07:00Indeed, I would be hard pressed to let players con...Indeed, I would be hard pressed to let players control the mechanics of the system, for a variety of reasons.<br /><br />In Phoenix, all weapons of the same weapon group, do the same damage. For instance, all Striking weapons do 1d10 base damage at the mortal tier.<br /><br />Players and GMs get to design cool looks, but the game will look at what they design as "Blunt Striking" or "Eldritch Staff".<br /><br />Make sense?Mr. Bluehttps://www.blogger.com/profile/07027893907355004146noreply@blogger.comtag:blogger.com,1999:blog-8014481393965775474.post-41107167614331970072012-03-08T03:20:31.189-07:002012-03-08T03:20:31.189-07:00This all pre-supposes people who wish to play nice...This all pre-supposes people who wish to play nice and won't try to bend the rules.<br /><br />How are you going to balance, rules for fair play vs min/maxers?<br /><br />This probably applies to the entire system and, should it ever get popular you will always get those trying to push things.Bone_Inspectorhttps://www.blogger.com/profile/04880853493009434196noreply@blogger.com