tag:blogger.com,1999:blog-8014481393965775474.post6947611330545860960..comments2023-11-05T01:03:08.061-06:00Comments on The Cobalt Kobold: Concerns of ancient commonersMr. Bluehttp://www.blogger.com/profile/07027893907355004146noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-8014481393965775474.post-50424751170687116662012-12-27T15:57:27.313-07:002012-12-27T15:57:27.313-07:00Well someone was bound to make the reference, so I...Well someone was bound to make the reference, so I must've been the right man for the job. :-)<br /><br />One solution to reducing the impact on players of removing the cleric is to make them feel they can still run their spellcaster as a cleric. They'll be using the magic-user mechanic for learning and casting spells, but they'll be finding them in religious texts, ancient temples, etc. Let them have religious experiences, send them on "holy" quests based on clues in ancient writings, or the decrees of influential "clerical" NPCs. I can actually see this creating more opportunities in the game than those that are lost.<br /><br />I think if a player wants to be a cleric bad enough, they'll put more effort into roleplaying their character as one, despite the lack of an actual cleric class. Or that's my theory anyway. :-)<br /><br />And yes, I'll certainly let you know how it goes if and when I can reclaim the DM crown in my gaming group. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8014481393965775474.post-90968298553356886302012-12-27T15:18:58.312-07:002012-12-27T15:18:58.312-07:00I was thinking about starting a pool on how long i...I was thinking about starting a pool on how long it would take until someone brought up that particular line of the excerpt, but you beat me to it :). +1 for use of the word "sucking" in the same context which is surprisingly absent in the original text.<br /><br />I understand the desire to mix things up by getting rid of the cleric. I love the mythological element of a campaign pantheon and the D&D cleric doesn't always impart the most fun flavor (although specialist priests in 2e were an interesting approach that I enjoyed for quite some time). My question is, should the correct answer be its complete elimination, or an evolution of the class concept from the base level? I smell a new blog post in the making :)<br /><br />If you try out Delta's approach in a campaign, let me know how it works for your group.Mr. Bluehttps://www.blogger.com/profile/07027893907355004146noreply@blogger.comtag:blogger.com,1999:blog-8014481393965775474.post-90049563809606363012012-12-27T15:04:10.076-07:002012-12-27T15:04:10.076-07:00No masturbation hey? Well there's all the fun ...No masturbation hey? Well there's all the fun sucked out of life. :-)<br /><br />I'm currently toying with the idea of removing the cleric class (and it's sub-classes) from my next campaign, which will no doubt disturb my players greatly. I've been inspired by Delta of <a href="deltasdnd.blogspot.com" rel="nofollow"> Delta's D&D Hotspot</a>. In his <a href="deltasdnd.blogspot.com.au/p/primary-house-rules.html" rel="nofollow">Primary House Rules</a> post he lists 14 reasons why doing so makes sense. <br /><br />After reading your post Mr. Blue, I'm beginning to think that removing the cleric will actually allow the DM to bring back to the game the mystery of religion. Superstitions, taboos, religious observances - all that wonderful campaign flavour - would be easier to introduce without having to justify it to a player running a cleric character. Lot's of adventure seeds that can hook in the whole party and not just a single class.<br /><br />Hmm, food for thought.Anonymousnoreply@blogger.com