tag:blogger.com,1999:blog-8014481393965775474.post5497214784301542926..comments2023-11-05T01:03:08.061-06:00Comments on The Cobalt Kobold: Stellar Space Fighter Combat, Part 1Mr. Bluehttp://www.blogger.com/profile/07027893907355004146noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8014481393965775474.post-35609778268493822732014-02-16T09:55:09.336-07:002014-02-16T09:55:09.336-07:00Interesting question. I sort of address it in http...Interesting question. I sort of address it in http://blog.cobaltkobold.com/2014/02/backstreets-back-in-black.html, like my new motto is "playtest early, playtest often". I've already had several playtest & refinements and my practical design is only about 1 or 2 posts ahead of this one. I'm also just doing a better process, focusing less on early graphic design and more on early content.<br /><br />In Phoenix, I realize I was also still stuck somewhat in the mindset of "How can I improve on that other game, XYZ?". This time around, I feel a lot more creative freedom, and confidence, around just making my own game. Subtle yet empowering difference.<br /><br />All in all, just know better how to have fun with this process :)Mr. Bluehttps://www.blogger.com/profile/07027893907355004146noreply@blogger.comtag:blogger.com,1999:blog-8014481393965775474.post-26658979431596905612014-02-16T02:05:59.333-07:002014-02-16T02:05:59.333-07:00How does this design methodology contrast with wha...How does this design methodology contrast with what you used when developing Pheonix?<br /><br /><br />Bone_Inspectorhttps://www.blogger.com/profile/04880853493009434196noreply@blogger.com