tag:blogger.com,1999:blog-8014481393965775474.post1849405327791380934..comments2023-11-05T01:03:08.061-06:00Comments on The Cobalt Kobold: An Unusual ClockMr. Bluehttp://www.blogger.com/profile/07027893907355004146noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8014481393965775474.post-9327588306616723402013-07-16T20:30:05.760-06:002013-07-16T20:30:05.760-06:00Thanks - it was a lot of fun to have something phy...Thanks - it was a lot of fun to have something physical to play with, and I don't think it would have worked otherwise.<br /><br />Puzzles that completely block the adventure definitely get frustrating more quickly than puzzles that can be thought over, and come back to later when more clues are revealed. In this case the puzzle gave some interesting (if superfluous) story information and a bit of bonus treasure/xp.Mr. Bluehttps://www.blogger.com/profile/07027893907355004146noreply@blogger.comtag:blogger.com,1999:blog-8014481393965775474.post-25991267699157808442013-07-16T20:05:17.174-06:002013-07-16T20:05:17.174-06:00Very cool prop. I like the idea of puzzles that of...Very cool prop. I like the idea of puzzles that offer assistance without *needing* to be solved for the adventure to advance. It's an idea I've been playing around with lately, too.Chris C.https://www.blogger.com/profile/08655640273250716377noreply@blogger.com