The party consisted of:
- A werewolf. Rawr.
- A gremlin tailor.
- A creepy teddy bear with a soldier complex.
I won't say a whole lot about it, but there was a giant spider, some itty bitty dwarf-gnome things (actually I call them Cretins), some giant stones, a little keep, and some giant wooden trouble.
|photo credit: Kaptain Kobold via photopin cc|
The gremlin spent much time contemplating what sort of random things she could sew onto the teddy bear. Luckily for the teddy bear, he didn't have to sleep. Because he is a teddy bear. Of DOOM.
There was a long discussion about how well endowed the gremlin's imaginary pet cockroach was, for reasons I cannot even begin to contemplate.
As for the game mechanics that I was trying to test, it went pretty good. The core mechanics seemed to make sense to everyone, and they left plenty of room for player creativity.
I clearly need to tweak some things on the origins (the "races/classes" of the game), but it wasn't as bad as I feared it might be. Need to increase the power of the werewolf as he wasn't badass enough, and maybe bring the Created One (the teddy bear) down just a tad. The gremlin was real fun outside of combat but probably needs to have some consideration for in-combat.
Can't wait to play again!