|d7, d14, d16, d18, d22|
|d7, d14, d14, d14, d14, d14...|
One of the first things I noticed about playing with these dice is how easy it is to get confused about which die I'm picking up. It's easy to confuse a d12 with a d14 without a second glance; likewise, d18 and d22 are easy to confuse with a d20.
The d16, which previously existed (though I didn't have them in these numbers), is very easy to tell apart.
The d7 is just crazy and looks like a misprinted die, but I have to say it works real well. I need to come up with some excuse to use it. Maybe it can work with my Mini Manor to cause terror in players, since it just feels so wrong.