Rule of Assumption
It is assumed that adventuring characters have certain basic provisions. Characters do not need to track these, do not need to be concerned with their weights, and may use them whenever desired. This includes:
- Ammunition for their Projectile weapons
- Clothing suitable for travel in their area
- Flint and steel
- Rations that don’t taste good
- Utility knife
If a player thinks something else should be assumable for their character, they are welcome to explain their reasoning to the GM for approval.
It is also assumed that characters have the basic materials required for their specialties – within logical reason. Examples include vials and common ingredients for an alchemist, pitons and claws for a mountaineer, and pen and paper for a poet.
Examples of specialist materials that do not meet with logical reason, and thus are not assumed: rare or magical ingredients, a kayak, a hanglider, libraries of books, or an anvil.
Exceptions to Assumption
The GM will highlight when the Rule of Assumption is broken – for instance, a desert adventure might not assume water is readily available, or gremlins might eat all of the rations.
Note: If you get your jollies tracking the durations of torches when constituted with variable compounds, Phoenix might not be the game for you. How about a nice game of GURPS?